Review Request Club
Yeesh. Would be one way of putting it, anyway. This is quite a disturbing piece to first look at; right from first glance it really hits hard with its stark and almost unforgiving depiction of this character.
The detail in this is pretty incredible, especially in full size; you've got the very dark and moody background, the several shades of skin tone, the shading of the fur...the detail you put in is relatively astounding, and certainly pays off in creating the atmosphere you have done.
I'm sort of in two minds about the mask. It certainly adds to the seeming distress of the picture as there doesn't seem to be any escape from it, and the eyes visible through it do appear a little angry, yet impassive. But that aside, I think seeing the captive's face and/or the emotions running through it may prove just as effective, maybe even more so, in creating a sense of despair. Failing that, maybe making the chains a little more substantial and binding, to link to the heavy restriction that is the mask a little better. THough that's essentially just nitpicking, though, because the picture itself is one of the best I've seen on NG. Great work, overall.
-Review Request Club
I think you do yourself a disservice by not having a larger full-size picture. Because here it is obvious that you've got a lot of shading detail in the clothing and on the gun, but there's no chance to take a closer look of it as the full size picture isn't much larger than the preview size.
That aside, the picture itself is well done. You have have no outlines, but it still looks very polished and semi-realistic...for a guy with a skull for a face, anyway xD. Really like the detailings on the clothes and weaponry; the several similar colour shades makes it hard at some points to pick out the different sections of the body, but not overtly so. The lower jaw in the face seems to stick out a little too much, but that aside I couldn't really find much fault in it. Save for the fact it's a little too small to do itself credit. Good drawing overall, though.
The background and foreground seem almost completely unrelated, but at the same time it kind of brings the harshness of the foreground event into focus, because while the background's relatively happy you're still confronted with this vaguely violent scene.
The robot design itself is pretty interesting, though the upper half certainly seems a lot more detailed than the lower half, and some of the lines are a little sketchy; some of the pink of the background looks like its made its way onto the very top of the center robot's head, not entirely sure whether that was deliberate or not. I think the shading on the robot itself could definitely have been a bit more detailed; this is what a bigger full size picture would have been useful for, just to give you a chance to have all that potential detail in there. Good piece, nonetheless.
If you turned the saturation down by about 20, 30...maybe even 50 percent, I'd have been more sold on this picture. As it is, it's wayy too bright and vibrant. Him being a character from a graphic novel doesn't mean that colours have to be vibrant; especially in the setting of The Watchmen, the setting should really be far more dystopic than it is. The lamp in the background has a nice illumination effect, but the brickwork makes it look like he's standing in an alley in the middle of the day. So definitely think about using a less-saturated colour selection.
That aside, I think it's a pretty good drawing. You've got Rorschach down well, your drawing style is pretty cool, and you've added in these different nuances like the lamp and the bin, the graffiti and the badge in the corner to make the setting around him a lot more realistic than it would have been if you'd just had the character standing by himself. Really good drawing. Desaturate it a touch and you'll sell me on it completely :P
If you'd have said this was a vector drawing, I wouldn't have disbelieved you. The lines are all really smooth and solid, which is a really nice touch. And much like the dragon, you've got the body made up of all these little separate tribal-looking parts, but here they're bigger and more complex; entire pieces making up the legs and tail.
However, there's a few flaws in it which kind of detract from the piece. One being the all-black back right and front left paws, the other being the near-all-white front right paw. The black ones seem somewhat underdetailed and the white one just sticks out. Also, the piece of tribal making up the back bends at quite an odd place, making the wolf seem like he has a hunchback or something. Improvementwise, addressing those things would be a definite pointer. Other than that, as before; maybe thinking about adding more of a background; maybe some tribal in a lighter shade to denote grass/trees, or making the wolf tribal even more complex than it is...or perhaps even simpler :P
yes i am not adding backgroudns because i am putting just the animal
Thanks for reviewing :)
Won't labour the point much, but I'd say a scanner would help you do justice to the quality of this a little more than a picture, as the lighting here's not the best.
The dragon though, is cool. Really like the use of the different tribal shapes to make its body, especially around the facial area and spine. There's a lot of outline detail in all the different little sections, and although some parts seem to fit together smoother than others (the right horn and tailpieces being points of contention), it has a pretty cool look to it.
A point of improvement would be more detail in the shapes themselves; maybe making some shadings to illustrate scales or have some kind of background...even having this on black paper instead of white would have made the dragon pop out a whole lot more. Failing that, maybe think about making the tribal even more complex than you have done, just adding to the intricacy that's already there. Nice work in general, though.
Definitely a real shame that this is so small, because you can pretty much see that the detail is there, but because the full-size is no bigger than the preview you don't get a chance to appreciate it. So definitely I'd say if you could get a bigger size of this picture, it'd be really nice just to be able to see everything a little clearer.
That being said, I really like the shading of this; especially around the cheekbones, the caved-in-ness of them really makes the face look quite gaunt. That and the fragments of the skull showing the brain through the gaps, all work together to make this look quite disturbing...in the good way. In terms of improvement, I'd say some things seem too "clean" for an undead thing. Such as the teeth being so white and uncracked, and the mouth in general looks a lot less shaded and slightly more normal than the rest of the piece, which is a little uneven. TO add onto that, you've got other facial features which look pretty...alive, such as the ears and eyes, whereas everything else looks like it hasn't had a pulse for a good few years. xD
Generally, it looks pretty damn cool, and it pretty much fine as it is. however, I think if nothing else, a bigger picture would have been nice to be able to see it better, and a few things could look a little deader. Nice work overall, though.
Ohmyjeez, this is awesome. Feel like requesting reviews for you art every week for the RRC? 'Cause this is the kind of stuff I really don't mind reviewing, at all xD
The amount of detail here is, again, amazing. The fact that each scale has a slightly different group of colours, it even looks like there's a few blues in there with the scales which really works, surprisingly enough. Even though the whole picture would probably be a huge size if 6x8 is the size of one eye, I'd really love to see what the entire dragon would look like, because I think if anyone on NG could draw it, it'd probably be you.
To find anything at all to be critical about, I'd say the eye could maybe use some more detail. You've got so much depth with the scales, and then parts of the eye seem pretty flat. And you've got the circle of light, and it almost seems too white, of itself and definitely in relation to the rest of the piece. I'd say it's the only vaguely unnatural-feeling thing, whereas you've made the dragon itself look quite natural, which is definitely an awesome feat. Keep it up.
The scan really failed for the eye itself I am afraid. The original has subtle shading differences, hints of orange too, that just got lost in the scan. I was quite annoyed about that really.
I think I will do a large dragon soon ish - I have some big canvases at home and know where to get bigger ones for a tenner, it would be nice to either fill one to sell or put up on my wall. I have so many sketches on my wall but that are all so old, I would be good for me to have something new up I think.
In short...this is INSANE. I've seen a fair fer Apophysis creations on NG, but this has got to be by far the best. But I think that with the premise of it being the best thing of its type I've seen, I should now progress to being quite critical because...that's what we're here for :P
Love the details of the trees in the foreground, it's pretty stunning the amount of effort you put in there, and they do look almost completely natural, which again is another pretty amazing feat. However, it's a little odd that there's only the one level of trees. Jungles tend to have a fair few treelines to work with, and just having the foreground and the distance is a little odd, and kind of makes the picture feel a little sparse. You've got trees around the edges, you've got the background in the middle...and not a whole lot in-between.
What you do have are these tiny little creatures, which are again, very nicely detailed and quite Avatar-esque. I think it would have been nice to have had maybe a few more jungle creatures or insects to occupy the center a little more, just to give more to look at and further emulate the relatively vibrant life a jungle has.
Finally, while I get the prompt was 'green', I think that colour overly dominates this. You could have done with some really vibrantly-coloured flowers or plants or animals or something, just to break up the green a little more. But in all seriousness, this piece on its own is pretty damn faultless. I think this is perhaps the second 10 I've ever given an art piece.
I thought of adding more for the middle, but beyond other insects critters are difficult to do.
I feel quite flattered that people keep comparing this to Avatar. That film was very, very pretty.
Ahaha, I watched How to Train Your Dragon last night, so this is the perfect kinda art xD
One thing I don't quite get is the placement/size of the wings. Assuming they're for flying purposes, they just seem a little too narrow to be able to carry the dragon's weight. That and they seem to originate from the middle of the back to the bottom of it, instead of going most of the way down the spine. So they're kind of...at least in my head, they're too long and too narrow to work as wings in proportion to the body. Though maybe that's just me.
There's obviously a lot of detail in this, and so a lot of effort that went into it, which is very commendable. I especially like the shading on the wings, it makes them look quite skin-like and realistic. I think one letdown was the holder of the hook? It seemed a little too flat and reflective for something that I'm guessing is meant to be in a sort of medieval setting.
As a picture, I do like it, but I think it's perhaps a little less animated than it could be. The prompt of 'keys' is a bit of an awkward one, but I do think you could have probably taken it further than you did here. However, it is a really cool-looking picture in itself, so it's pretty nice work. Would be interested to see more pictures like this requested in the RRC.
With my dragons and their wings, I tend to alter the shape according to how I see them flying (recently anyway). Quick, nimble, swooping flyers get longer thinner wings while long distance majestic flyers get broader wings stretching further along the body - larger dragons get those more often. This one is a darting little thing, hence long and thin wings. Not the perfect proportion looking at it now but that was the theory behind it anyway.
I do like this character, might do more of him or others like him in the future.
Thanks for the review. :)
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